Aug 22, · Listen to Divine Inspiration (BCee Remix) on Spotify. Champagne · Song · Music Duration: 5 min. Windmill - Divine Inspiration Remixes / Enchantment - 12" Vinyl Rating Required Select Rating 1 star (worst) 2 stars 3 stars (average) 4 stars 5 stars (best) Name. Champagne - Divine Inspiration / Divine Inspiration (BCee Remix): Bonafide, BONAFIDE, Promo. Label: Bonafide. Catalogue number: BONAFIDE Available to buy on Vinyl Record. Find more tracks by Champagne and more releases on Bonafide.
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If we find matches from your Facebook friends, we'll connect you to them right away. Tell my friends about Myspace? They can be members of any race. They dress in whatever their faction deems appropriate for the representation of their god. This is usually robes and long capes in reds, yellows, and oranges. Advantages: — May cast Sunfire once per day every 5 levels starts at 1st level with one use. Another tale says he is the spawn of the Black Lord and a corrupted Paladin. Also called the Godson and the Son of Bane, Xvim has served as Bane's instrument in the Realms, carrying out the will of his father.
He appears either as a gaunt, naked man with a great scimitar or a black cloud with glowing green eyes. Xvim was imprisoned under Zhentil Keep during the Time of Troubles, where he was held for ten years.
He managed to free himself when Zhentil Keep fell during the Cyrinishad fiasco, where he also managed to steal the portfolios of Tyranny and Hatred away from Cyric. He is now the god of Fear, Hatred, Malice, and Tyranny. He is working toward fully taking the place of his father, Bane, which makes him a bitter enemy of Cyric.
His following is strongest in the East, particularly in Thay, but his priesthood is rapidly spreading throughout the Realms. His priests favor black robes trimmed with dark green. They also wear black iron gauntlets with glowing green eyes painted on the back of the hand.
These gauntlets are actually the priests' holy symbols of Xvim. Advantages: — May cast Greater Malison once per day every 5 levels starts at 1st level with one use.
Disadvantages: — Alignment restricted to lawful evil, lawful neutral or neutral evil. He is the most powerful god of knowledge in the Realms second if you consider magical ability as knowledge, with Mystra at its head. Deneir and Milil both act as intercessors for Oghma, carrying new information both to him and to those whom Oghma favors. Oghma's followers believe that knowledge is most supreme, particularly in its raw form, the idea.
An idea has no weight but can move mountains. It has no height but it can dominate a nation. It has no mass but it can push aside empires. Knowledge is the greatest tool of humankind, outweighing anything made by mortal hands. Before anything can exist, the idea must exist. Advantages: — May cast Secret Word once per day every 5 levels starts at 1st level with one use. When she is represented, she is shown as the most beautiful woman in the Realms, with sweeping, radiant, red hair and incredible charms.
The Sunite faith is a popular one in large metropolitan areas and among the nobility. Those of a literary or artistic bent, as well as people falling in love or looking for lifemates, often venerate the Lady Firehair.
Sune herself is said to be benevolent and sometimes whimsical, alternating between deep passions and shallow flirtations. She has been romantically linked with many of the Faerunian powers in the myths of the Realms, though she has never shown any love at all for the gods of fury, Talona, or Tempus, since their functions posit the destruction of many beautiful things, both living and inanimate. Currently, she is rumored to have been rather smitten by the noble actions of Torm at Tantras during the Time of Troubles.
Sune's speciality priests, known as Heartwarders of Sune, are aesthetes and hedonists who actively seek out pleasure and beauty in all things, and who nurture the creation of beautiful objects. They are typically found in large cities in the company of the cultural elite. Most are active patrons of the arts, and all play the role of matchmaker for persons in all levels of society. Many are employed as artists, crafters, performers, or instructors, though a few travel the world to promote beauty and love.
Disadvantages: — Alignment restricted to neutral good, chaotic good, and chaotic neutral. Elven lore states that the Fair Folk sprang from drops of blood Corellon shed in epic battles with Gruumsh mingled with Sehanine's or Angharradh's tears. The Creator of the Elves embodies the highest ideals of elvenkind, and he is the patron of most aesthetic endeavors, including art, magic, music, poetry, and warfare.
He is venerated by all the Fair Folk, except the drow and those who have turned to Lolth, Ghaunadaur, Vhaeraun, and other dark powers. Corellon is especially popular with elf Divine Inspiration (BCee Remix) half-elf mages, musicians, and poets. Ceremonial vestments for priests of Corellon consist of azure robes made of gossamer and embroidered with silver quarter moons.
Silver circlets engraved with the Protector's symbol are worn on the brow. The holy symbol of the faith is a silver or mithral lunate pendant worn on a slender chain hung from the neck. When adventuring, Corellon's priests generally favor traditionally elven equipment in conscious imitation of their divine patron. Advantages: — May cast Spell Immunity once per day every 5 levels starts at 1st level with one use.
Disadvantages: — Race restricted to elf and half-elf. One of the three greater powers of evil on Faerun, he is petty and self-centered, and enjoys misleading individuals of all inclinations so that they perform acts that ruin their lives or so that they make fatal mistakes. He drinks the tears of disillusioned dreamers and broken-hearted lovers. He is not above an alliance with another deity as long as he thinks he can betray the other divine power and come out ahead. Cyric's church is pledged to spread strife and work murder everywhere in order to make folk believe in and fear the Dark Sun.
It supports cruel rulers and indulges in intrigue in such a way that the world won't be overrun by wars and thus fall under the sway of Tempus. His church is often beset by internal feuds and backstabbing, but this conflict has decreased in recent years as Cyric has gained better control of himself and has consolidated the churches of the deities whose portfolios he took over. Strifeleaders wear black and purple robes.
Silver bands, the symbol of their enslavement to Cyric, are worn on their wrists. A saving throw vs. Only minor changes are made to druids. Druids have looser bounds on their neutrality requirements--rather than being restricted to true neutral, druids are now allowed to have any alignment that contains neutrality: neutral good, neutral evil, lawful neutral, and chaotic neutral are now allowed in addition to true neutral.
On the flipside, the druid's ethos is now enforced on their armor selection for multi- and dual-classes. Before fighter-druids were allowed armor but not weapons available to fighters; now both armor and weapons are restricted in the same way. Just when they get around the yellow mold, green slime drips from the ceiling.
Quite often, such abominations well up naturally, but occasionally they are placed by a more deliberate hand--that of the oozemaster. The oozemaster is not a class for stable individuals. It involves relating one-on-one with things that relate to nothing at all.
Unlike the kindred creatures of most druids, the oozemaster's charges have nothing to say. No one has yet developed a Speak with Ooze spell--or if someone has, the oozes haven't responded. Given that oozemasters exude everything but confidence, most of them have few sentient friends and even fewer guests.
Thus, they tend to gibber and talk to themselves a lot, Divine Inspiration (BCee Remix).
There are, however, substantial rewards to pursuing the path of the oozemaster. As their powers develop they find themselves taking on many of the characteristics of their favored creatures, although they become increasingly alien of mindset and find it harder to relate to others.
By this point, though, they tend not to see this as much of a disadvantage. Advantages: - May use a Paralytic Touch attack once per day per 5 levels. This spell functions in the same manner to the second level mage spell Ghoul Touch - From level 5, the oozemaster's alien metabolism makes them immune to poison - From level 7, may shapeshift to the form of a mustard jelly.
This ability is useable 3 times per day - From level 9, oozemasters become immune to acid - From level 11, the oozemaster's alien metabolism renders them immune to disease - From level 15, oozemasters become immune to blindness, sleep, paralysis, stunning and critical hits as they become one with the ooze and lack a discernable internal anatomy.
Disadvantages: - Do not gain other standard druidic special abilities such as shapeshifting into wolves or bears, or the elemental resistance gained at high levels - Suffers a -1 penalty to Charisma at levels 1, 5, 7, 9, 11 and 15 as they become increasingly separated from a humanoid mindset and their features continue to distort. If there is a difficult shot to make, he will make it. Whether the target can only be reached by firing through high winds or is totally concealed, the Bow Slinger is confident of his ability to make the shot.
When the bowslinger activates this ability, he makes one extra attack per round for five rounds - May cast 'Detect Invisibility' once a day per six levels starting at 6th level. This component installs the Feralan ranger kit. The Feralan is also included in Unfinished Business--if the kit is installed by UB before The Divine Remix this component will not install but the kit will work in the game fine. Or worse, those who are abandoned there?
Cut off from civilization, they gradually take on the characteristics of the creatures who adopted them, forming some kind of unity with the spirit of the wild. In the process they become feralans, beings who combine the savagery of beasts with the intellect of man.
He also gains 15 temporary hit points - May use the 'Call of the Wild' ability once a day. More powerful creatures are summoned at higher levels. Disadvantages: - Becomes winded after Feral Rage. Forest Runners rise in opposition to such regimes, living on the fringes of society, usually one step ahead of the law. They're criminals only in a technical sense, as they adhere to a personal code that compels them to wage war against greedy aristocrats and unjust rulers.
While the powers-that-be view the Forest Runner as a lawless troublemaker, commoners see him as hero, perhaps their best hope against a tyrannical government. This unique ability boosts the morale and attack rolls of the Forest Runner's companions for 3 rounds. Disadvantages: - May not wear any metallic armor - Can only become proficient one point in axes, two-handed swords, warhammers, and crossbows. This component installs the Justifier ranger kit.
The Justifier is also included in Unfinished Business--if the kit is installed by UB before The Divine Remix this component will not install but the kit will work in the game fine. JUSTIFIER: Some expeditions Divine Inspiration (BCee Remix) so demanding and some foes so dangerous that they require the attention of a highly trained specialist whose combat skills far exceed those of the typical ranger.
Enter the Justifier, a master tactician whose military instincts, fighting versatility, and steely nerves places him in the first rank of elite warriors. For a determined Justifier no job is too difficult, no enemy too formidable.
Their proficiency with weapons gives them an edge in combat, though the smaller time devoted to magical training leaves them slightly lacking in that department. Elves are uniquely connected with the rhythms of the forests, some more deeply than others. Only those who have chosen to become rangers may elect to become more fully part of the forest, casting aside the trappings of even elven society to serve the needs of the wood.
They are called wilderness runners. Disadvantages: — Race restricted to elf. This component will change Branwen from a trueclass cleric to a Battleguard of Tempus.
This component will kit both, but the changes will only show up in your game if you have not met Branwen yet. A player request, this component brings Jaheira's alignment to neutral good to better reflect her actions and attitude ingame. The changes will only show up in your game if you have not met Jaheira yet. This component will change Viconia from a trueclass cleric to a Nightcloak of Shar.
Once the backbone of The Divine Remix, the divine sphere system is now entirely optional. Like arcane magic and its school system, divine magic can be broken into spheres such as animal, necromancy, protection, etc. The spells available to a divine caster are limited to spheres related to their deity's portfolio. There are three levels of sphere access:. The different spell selections available to a character can vary, sometimes significantly, between classes and even within kits of a class.
The spells available to the character reflect their beliefs, and as such, one spellbook for all no longer makes sense. Sphere restrictions are now included in kit and class descriptions. Under the implementation of spheres, spells that had previously been druid-only are now accessible to some specialty priests and in some cases Dolorous Decay available to trueclass clerics as well.
If a spell belongs to multiple spheres, access to any of the spell's spheres will grant a character access to the spell. Access to all spheres is not required. Alignment now also plays a larger role in spell selection as the selection of spells considered 'good' and 'evil' has been expanded. If the sphere system is installed, spell selection for all divine casters will be reduced to some degree.
To compensate, unkitted clerics will receive an additional spell casting for spell levels beyond what a kitted cleric receives while kitted clerics will receive one innate at spell levels Kitted clerics will also receive a spiritual weapon appropriate to their faith. Similarly, some clerics also receive some non-cleric high level abilities to compensate for the reduced selection, and some kits have their own, unique HLA. The updated cleric kit list, with sphere installed, is available in the sphere supplement.
The sphere system was also overhauled to interact better with other mods. Alternate divine spell tables are automatically detected and used, spellbooks for individual clerics are adjusted on the fly via detection, and text paching is used wherever possible to avoid conflict--e. One-stop macros are also available for modders to bring their spells or kits into the sphere system as well.
You can visit The Gibberlings Three for information on this and any other mods on which we may be working. This mod, given its scope, is the work of many people. Divine Inspiration (BCee Remix) the many visitors to our forums and IRC channel, we've received more good suggestions than we've been able to implement yet.
In particular, we'd like Divine Inspiration (BCee Remix) highlight the contributions of Idobek cleaned up major code for usGrim Squeaker who'll soon be added as an author, once he has those Paladin prestige kits doneKish whose Oversight cleric fixes helped make ours a lot simplerand SimDing0 many, many useful suggestions.
Many of our fellow Gibberlings have also assisted a great deal, with everything from suggestions to research to playtesting. Thanks to the many visitors who offered encouragement, support, bug reports, suggestions and feedback. I'd like to single out Koson, who had suggested and posted many, many kits before disappearing.
Dec 30, · 50+ videos Play all Mix - Divine Inspiration - The Way (The Green Martian Remix) YouTube Johan Gielen @ Trance Energy - Full Set - Duration: RedRiotz , views. Apr 07, · Find out Divine inspiration Answers. CodyCross is a famous newly released game which is developed by Fanatee. It has many crosswords divided into different worlds and groups. Each world has more than 20 groups with 5 puzzles each. Some of the worlds are: Planet Earth, Under The Sea, Inventions, Seasons, Circus, Transports and Culinary Arts. Missing: Remix). sees the return the Divine Inspiration classic The Way with a cornucopia of new mixes from North 2 South and also further reworks from the Futuristic Polar Bears offer a contemporary take with their tough and industrial sounding new version, followed up by the young Swedes Rob & Jack with more of an eclectic feel, but with just as big a payload all the same.
Watch short videos with music The Way (Put Your Hand In My Hand) - Green Martian Remix on TikTok. TikTok. For You. Following. Discover. Upload video. Login. The Way (Put Your Hand In My Hand) - Green Martian Remix Divine Inspiration. 0 videos. Discover. QR CODE. Divine Inspiration – The Way (Put Your Hand In My Hand) Label: Foundation (4) – , Data Records – , Ministry Of Sound – , Bonnier Music –
God I love your remixes. I forget what it was specifically but I heard the remix you have F/C on Raw Elements the other day and it was magnificent. And I opened a mix with one of your bootlegs yesterday. TZ. Users who like Divine Inspiration - The Way (Chaos Remix) Users who reposted Divine Inspiration - The Way (Chaos Remix).
TZ Buy Divine Inspiration - The way Paul Norval remix. Users who like Divine Inspiration - The way Paul Norval remix; Users who reposted Divine Inspiration - The way Paul Norval remix; Playlists containing Divine Inspiration - The way Paul Norval remix; More tracks like Divine Inspiration - The way Paul Norval remix. The Divine Remix aims to rebalance and change several aspects of divine-magic-using The mod was originally known as Cleric Remix. This originally started as a project to simply add some cleric kits to Baldur's Gate II. Andyr and NiGHTMARE, already planning something similar (though.
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